Imperial Guard Codex
Characters: Up to half the points value of the army.

Squads: At least 1/4 of the points value of the army.

Allies: Up to 1/4 of the points value of the army.

Characters

1 Command HQ

TYPE
M
WS
BS
S
T
W
I
A
Ld
Colnel
4
6
6
4
4
3
6
3
9
Captain
4
5
5
4
4
2
5
2
8
Guardsman
4
3
3
3
3
1
3
1
7

The army must include one HQ unit, the commander will be accompanied by 4 guardsmen.

Colnel/Captain: Laspistol & Powersword, Carapace armor.
Guardsmen: lasgun and frag grenades, flak armor.
Colnel: 3 wargear cards
Captain: 2 wargear cards

The colnel/captain may take any additional assault weapons or command weapons Any model can take additional assault or special weapons from the list. Any 2 guardsmen can be formed into a weapons team and given a heavy weapon. The whole command squad can be mobilized on a chimera for +140 pts. A single guardsman may be given a battle standard for +35 points, and or a comm-link for +30 points. The squad may take up to one vetran upgrade.

Strategy Rating: 2

Command Squad           60

The army may contain as many command squads as needed. Each command squad can control up to 3 primary units.

TYPE
M
WS
BS
S
T
W
I
A
Ld
Lieutenant
4
4
4
3
3
1
4
1
8
Guardsman
4
3
3
3
3
1
3
1
7
Guardsmen: lasgun and frag grenades, flak armor.
Lieutenant: laspistol, chainsword, carapace armor, 1 wargear card.

The lieutenant may take any additional assault weapons or command weapons. Any model can take additional assault or special weapons from the list. Any 2 guardsmen can be formed into a weapons team and given a heavy weapon. The whole command squad can be mobilized on a chimera for +140 pts. A single guardsman may be given a medi-pack for +5 points, and or a comm-link for +30 points. The squad may take up to one vetran upgrade.

Rough Rider Command Section           115

The army may contain as many command squads as needed. Each command squad can control up to 3 rough rider units.

TYPE
M
WS
BS
S
T
W
I
A
Ld
Lieutenant
4
4
4
3
3
1
4
1
8
Warhorse
8
3
0
3
3
1
3
1
5
Guardsman
4
3
3
3
3
1
3
1
7
Guardsmen: laspistol and frag grenades, flak armor, hunting lance.
Lieutenant: laspistol, chainsword, carapace armor, hunting lance, 1 wargear card.

The lieutenant may take any additional assault weapons or command weapons. 1 guardsman may exchange his lance for a standard which gives +1 WS to the unit. The squad may be given 1 vetran ability.

Primaris Psyker

TYPE
M
WS
BS
S
T
W
I
A
Ld
Primaris Psyker
4
3
3
3
4
1
4
1
7
Psyker Champion
4
4
4
4
4
2
4
1
7
Psyker Master
4
5
5
4
4
3
5
2
7
Pyker Lord
4
6
6
4
4
4
6
3
8
Weapons: Chainsword, No armor, Up to 1 wargear card.

The Primaris psykers must be taken as part of a command squad, one per squad. The primaris lord may only be a part of a Command HQ squad. The psyker may take additional wargear from the assault list.

Commissar           40

TYPE
M
WS
BS
S
T
W
I
A
Ld
Commissar
4
5
5
4
4
2
5
2
10
Laspistol, chainsword, up to 2 wargear cards.

Any combonation of weapons from the command and assault sections.

Your army may not include more commissars than command squads.

0-2 Tech Priest Engineers           30

TYPE
M
WS
BS
S
T
W
I
A
Ld
Engineer
4
4
4
3
3
1
4
1
8
Armed with power axe, las pistol, power armor, and a frenzon controller and up to 3 wargear cards. He may also take any additional wargear.

Vetran Sergeants           +10

TYPE
M
WS
BS
S
T
W
I
A
Ld
Sargent
4
4
4
3
3
1
4
1
8
Any squad may upgrade it's sergeant to a vetran. He may have up to 1 wargear card, any additional wargear.

Lord Commander Solar Macharius           105

TYPE
M
WS
BS
S
T
W
I
A
Ld
Macharius
4
6
6
4
4
4
6
4
10
Bolt pistol, chainsword, carapace armor, 3 wargear cards.

Strategy: D6

Any additional wargear.

Commisar Yarrick           170

TYPE
M
WS
BS
S
T
W
I
A
Ld
Yarrick
4
6
6
4
4
3
6
3
10
Storm Bolter, Carapace armor, las pistol, force field, battle claw, bale eye

No additional wargear allowed

Strategy: 2

Nork Deddog           67

TYPE
M
WS
BS
S
T
W
I
A
Ld
Nork
6
5
4
5
5
3
5
2
9
Weapons: Ogryn ripper gun, frag grenades, carapace armor.

No additional wargear allowed. Nork must be included as part of a command HQ.

Captain Al'Rahem           +25

TYPE
M
WS
BS
S
T
W
I
A
Ld
Captain Al'Rahem
4
5
5
4
4
2
5
2
8
Weapons: Plasma pistol with targeter, claw of the desert tigers, carapace armor.

No additional wargear allowed.

Al'Rahem can only be included as a replacement for a captain in a command HQ.

Captain Chenkov           +40

TYPE
M
WS
BS
S
T
W
I
A
Ld
Captain Chenkov
4
5
5
4
4
2
5
2
8
Weapons: Bolt pistol, power sword, frag and krak grenades, carapace armor, and up to 2 wargear cards.

Chenkov may only be included as a replacement for the captain in a command HQ.

Colnel Shaefer           110

TYPE
M
WS
BS
S
T
W
I
A
Ld
Colnel Shaefer
4
6
6
4
4
3
6
3
9
Weapons: Las pistol, chainsword, carapace armor, up to 3 wargear cards.

He may take any additional wargear.

The colnel may only be taken if a penal squad is included in the army, and if so, he automaticly leads that squad.

Stumper Muckstart, Ratling sniper           45

TYPE
M
WS
BS
S
T
W
I
A
Ld
Stumper
4
2
4
2
2
1
5
1
6
Weapon: Needle sniper rifle, flak armor.

He may take no additional wargear.

Captain Mogul Kamir           +29

TYPE
M
WS
BS
S
T
W
I
A
Ld
Captain Mogul
4
5
5
4
4
2
5
2
8
Weapons: Hunting lance, bolt pistol, frag & krak grenades, carapace armor, Eye of the Falcon, Crushing arm of Kamir

If a rough rider command squad takes kamir, it is automaticly made the command HQ. Kamir may take no additional wargear.

SQUADS:

Primary squads:

Tactical Squad:           100

TYPE
M
WS
BS
S
T
W
I
A
Ld
Guardsman
4
3
3
3
3
1
3
1
7
Sergeant: Las pistol, chainsword, frag grenades flak armor.
Guardsmen: Lasguns, frag grenades, flak armor.

The sergeant may be given any additional wargear.

Two guardsmen may form a weapons team, and one guardsman may be given a special weapon. The entire squad can be mounted in a chimera for +140 points

Heavy Weapons Squad           60

TYPE
M
WS
BS
S
T
W
I
A
Ld
Guardsman
4
3
3
3
3
1
3
1
7
Weapons: Lasgun, frag grenades, flak armor.

The unit must be formed into 3 weapons teams. The squad may be mounted in a chimera for +140 points. This squad cannot upgrade it's sergeant to a vetran, but may still take 1 vetran ability from the list.

Assault Squad           140

TYPE
M
WS
BS
S
T
W
I
A
Ld
Guardsman
4
3
3
3
3
1
3
1
7
Weapons:

The sergeant may take any additional wargear. Up to 2 guardsmen may take special weapons from the list.

Penal Troopers           80

TYPE
M
WS
BS
S
T
W
I
A
Ld
Pentient
4
3
3
3
3
1
3
1
7
Weapons: Lasgun, flak armor.

The penal squad must be led by either a tech priest engineer or by colnel schaefer. The entire squad may be given frenzon for +10 points if led by a tech priest. They may take no additional wargear or special or heavy weapons.

Whiteshields           70

TYPE
M
WS
BS
S
T
W
I
A
Ld
Whiteshield
4
2
2
3
3
1
3
1
7
Sargeant
4
3
3
3
3
1
3
1
7
Sergeant: Las pistol, chainsword, frag grenades flak armor.
Whiteshield: Lasguns, frag grenades, flak armor.

The sergeant may be given any additional wargear.

Two whiteshields may form a weapons team, and one guardsman may be given a special weapon. The entire squad can be mounted in a chimera for +140 points

Rough Rider Squad           100

The rough rider squad is only a primary unit if under the command of a rough rider command squad. Otherwise it is an additional unit.

Consists of 4 rough riders led by a sergeant.

TYPE
M
WS
BS
S
T
W
I
A
Ld
Warhorse
8
3
0
3
3
1
3
1
5
Rough Rider
4
3
3
3
3
1
3
1
7
Weapons: Hunting lance, laspistol, chainsword, frag grenades, flak armor.

Additional units:

Ogryns           235

TYPE
M
WS
BS
S
T
W
I
A
Ld
Ogryn
6
4
3
5
5
3
4
2
8
BONE Head
6
5
3
5
5
3
5
2
9
Consists of 5 ogryns
Weapons: ripper gun, flak armor, frag grenades.

Upgradeable to mesh armor for +3 points per ogryn. The squad can upgrade it's leader to a bonehead for an additional 15 points.

Ratling Snipers           80

TYPE
M
WS
BS
S
T
W
I
A
Ld
Sniper
4
2
4
2
2
1
5
1
6
Consists of 5 Ratlings
Weapons: Needle sniper rifle, flak armor

Storm Troopers           130

TYPE
M
WS
BS
S
T
W
I
A
Ld
Trooper
4
3
3
3
3
1
3
1
8
Sergeant: Hotshot laspistol, chainsword, frag grenades, flak armor
Guardsmen: Hotshot lasguns, frag grenades, flak armor.

Two guardsmen may be formed into a heavy weapons team, and one guardsman may carry a special weapon. The sergeant may take any additional wargear. The whole squad may be equipped with krak grenades for +30 points, and the squad may be mounted in a chimera for +140 points. The squad MUST take one vetran ability.

Servitor           9

TYPE
M
WS
BS
S
T
W
I
A
Ld
Servitor
4
3
4
3
4
1
4
1
7

The servitor may take one support weapon from that section of the list. He may take no additional wargear. If a second servitor is purchased for a support weapon, he may act as a spotter, and take over the weapon (or any other weapon) in the event of the loss of the controlling servitor. A single support weapon may be taken for a command squad, and must remain part of it. Or if there are 2 or more support weapons, they may be formed into a weapons battery, and taken as an additional unit.

Vehicles:

TYPE
M
WS
BS
S
T
W
I
A
Ld
Tank Commander
4
4
4
3
3
1
4
1
8
Guardsman
4
3
3
3
3
1
3
1
7

The main gunner may be upgraded to a tank commander for +10 points The entire crew can be upgraded to carpace armor for +3 points per member. Auto-launchers may be added with either frag OR blind grenades at +5 points Frag Defenders may be upgraded from auto-launchers for an additional +5 points.

Tank
Crew
Points
Leman Russ
5
205
Leman Russ Demolisher
Heavy Bolters
+30
Heavy Plasma
+60
Multi Meltas
+90
5 190
Sentinel
1
75
Hellhound
3
165
Basilisk
4
175
Griffon
4
140
Chimera
3
140
Land Raider
3
200
Predator
4
150
Rhino
1
45
Land Speeder
+5 points to replace heavy plasma
gun with missile launcher or lascannon
2
90

Bikes           +20 each

Bikes may be purchased for a squad, in which case the entire squad must be mounted on bikes, and no heavy weapons teams may be formed. The bikes may also be purchased for individual models, and command sections. Models may carry a special weapon and fire while riding a bike. Ogryns and ratlings cannot be mounted on bikes.

Wargear listing:

SPECIAL WEAPONS
COST
Flamer
7
Grenade Launcher
10
Melta Gun
6
Plasma Gun
6
SUPPORT WEAPONS
COST
Mole Mortar
40
Multilaser
45
Rapier Laser Destroyer
45
Tarantula (add points for heavy weapon)
25
Thudd Gun
30
Support Weapons come with targeters
ASSAULT WEAPONS
COST
Chainsword
2
Power Sword
6
Sword or Axe
1
Autopistol
2
Bolt Pistol
2
LasPistol
1
Hand Flamer
6
Shotgun
1
COMMAND WEAPONS
COST
Power Fist
10
Bolter
3
Frag Grenades
2
Krak Grenades
3
Lasgun
2
Hotshot Lasgun
3
Hotshot Laspistol
2
HEAVY WEAPONS
COST
Autocannon
16
Heavy Bolter
10
Las Cannon
30
Missile Launcher
30
Multimelta
39
Mortar
20
Heavy Plasma Gun
26
Heavy weapons do NOT have targeters
VETERAN ABILITIES
COST
Crazed
25
Crazed Ratlings
50
Dead Eye Shot
25
Freedom Fighters
5
Grizzled
15
Grizzled Ratlings
30
Guerillas
10
Hardened Fighters
10
Slick Crew
20
Stealthy
10
Street Fighters
20
Tank Hunters
10