Characters: Up to half the points value of the army.
Squads: At least 1/4 of the points value of the army. Close Combat troops: At least 30% of the army. Support: Up to half the points value of the army. |
0-1 Commander Carab Culln
110 Points
Army Commander, strategy rating of 5. Armed with bolt pistol, frag grenades, bionic leg, and power armor (3+ save). The Commander may have up to three wargear cards, and any combination of additional wargear allowed by the Wargear List. He is a first level psyker (librarian powers only)
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0-1 Standard Bearer Alarion Zionate
140 Points
Armed with bolt pistol, frag grenades and power armor, and carrying the army's battle standard. He is accompanied by his two servants, who are armed the same. He may have up to one wargear card, and they may all take additional wargear.
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0-2 Captains
90 Points
Armed with bolt pistol, frag grenades, and power armor. The Captain may have up to three warger cards, and any combination of additional wargear. A captain may optionally lead the army in place of Carab Cullen. (strategy rating: 5)
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0-1 Apothecarion Ramses Telach
50 Points
Armed with bolt pistol, frag grenades, power armor and medi-pack. He may have one wargear card, and any additional wargear.
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Apothecary
37 Points
Armed with bolt pistol, frag grenades, power armor and medi-pack. A medic may have one wargear card and any additional wargear.
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0-1 Chaplain
Armed with Crozius Arcanum, bolt pistol, frag grenades, power armor, and Rosarius. A chaplain may have up to two wargear cards, and any combination of additional wargear.
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Techmarine
35 Points
Armed witrh bolt pistol and power armor. A Techmarine may have up to three wargear cards, and any combonation of additional wargear.
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Librarian
Armed with bolt pistol, frag grenades and power armor. A librarian may have up to two wargear cards, and any combination of additional wargear.
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Vetran Sargents
Any squad may upgrade its sargent to a vetran for +10 points. He may have up to one wargear card and any combination of additional wargear.
PROFILE | M | WS | BS | S | T | W | I | A | Ld |
Vetran Sargent | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Terminator Squad
325 Points
Squad consists of 5 terminator space marines armed with storm bolter, targeter power fist, and terminator armor. One model may be equipped with a terminator heavy weapon. Any model may replace thier power fist with a powersword or a chainfist, or can replace both weapons with lightning claws, or thunder hammer and storm shield for no additional cost. Either or both weapons may be replaced with power claws for +5 points each.
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Special Rule: Terminator squads may be teleported into battle for an additional 50%.
Red Scourge Squad
375 Points
Squad consists of 5 terminators in red scourge armor, armed with dual red scourge power claws.
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Special Rule: Terminator squads may be teleported into battle for an additional 187 points. (50%)
Tactical Squad
300 Points
Squad consists of 1 sergeant and 9 marines armed with bolter and bolt pistol, frag grenades and power armor. The sergeant may be equipped with additional assault weapons, one model may be equipped with a special weapon, and one model may be equipped with a heavy weapon. The entire squad may be equipped with krak grenades for (+30) points.
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Assault Squad
320 Points
Squad consists of 1 sergeant and 9 marines armed with two bolt pistols, or bolt pistol and chainsword, frag grenades, krak grenades, and power armor. Any number of models may take additional wargear, and up to two models may take a special weapon. The entire squad may be equipped with blind grenades (+20), melta bombs (+50), plasma grenades (+30) and/or jump packs (+50).
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Vetran Assault Squad
390 Points
Squad consists of 1 sergeant and 9 marines armed with two bolt pistols, or bolt pistol and chainsword, frag grenades, krak grenades, and power armor. Chainswords may be replaced with powerswords for (+40) points. Any number of models may take additional wargear, and up two models may take a special weapon. The entire squad may be equipped with blind grenades (+20), melta bombs (+50), plasma grenades (+30) and/or jump packs (+50).
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Devestator Squad
300 Points
Squad consists of 1 sergeant and 9 marines armed with bolter and bolt pistol, frag grenades, and power armor. The Sergeant may be equipped with additional wargear and up to four models may be equipped with a heavy weapon.
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Scout Squad
90 Points
Squad consists of 1 sergeant and 4 scouts armed with bolt pistols, frag grenades and scout armor. The Sergeant may be equipped with additional assault weapons, one model may be equipped with a special or heavy weapon. Any model may be equipped with scout weapons. The entire squad may be equipped with krak grenades (+15).
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Support Weapon
9 Points
You may take up to three support weapons for every techmarine included in the army. Consists of a support weapon and crew of one servitor. The support weapon is chosen at additional cost from the wargear list.
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Vehicles
See Datafax
The army may include any of the vehicles listed in the vehicle section of the army list. With the exception of bikes, the points value for the vehicle includes the crew, armed with bolt pistol and power armor. Bikes may be bought as transport for any marine character or squad. If bought for a squad all members of the squad must ride the same type of vehicle.
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