Red Scorpion Codex Army List

Characters: Up to half the points value of the army.

Squads: At least 1/4 of the points value of the army.

Close Combat troops: At least 30% of the army.

Support: Up to half the points value of the army.

Characters:

0-1 Commander Carab Culln

110 Points

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Commander
4
7
7
5
5
3
7
3
10

0-1 Standard Bearer Alarion Zionate

140 Points

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Standard
4
6
5
4
4
1
5
1
9
Sargent
4
5
5
4
4
1
5
1
9

0-2 Captains

90 Points

Armed with bolt pistol, frag grenades, and power armor. The Captain may have up to three warger cards, and any combination of additional wargear. A captain may optionally lead the army in place of Carab Cullen. (strategy rating: 5)

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Captain
4
7
7
5
5
3
7
3
10

0-1 Apothecarion Ramses Telach

50 Points

Armed with bolt pistol, frag grenades, power armor and medi-pack. He may have one wargear card, and any additional wargear.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Ramses
4
5
5
4
4
1
5
1
9

Apothecary

37 Points

Armed with bolt pistol, frag grenades, power armor and medi-pack. A medic may have one wargear card and any additional wargear.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Apothecary
4
5
5
4
4
1
5
1
9

0-1 Chaplain

Armed with Crozius Arcanum, bolt pistol, frag grenades, power armor, and Rosarius. A chaplain may have up to two wargear cards, and any combination of additional wargear.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Champion
4
5
5
4
4
1
5
1
9
Hero
4
6
6
5
5
2
6
2
9
Mighty Hero
4
7
7
5
5
3
7
4
10
Argosos
4
8
7
5
5
3
7
4
10

Techmarine

35 Points

Armed witrh bolt pistol and power armor. A Techmarine may have up to three wargear cards, and any combonation of additional wargear.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Techmarine
4
5
5
4
4
1
5
1
9

Librarian

Armed with bolt pistol, frag grenades and power armor. A librarian may have up to two wargear cards, and any combination of additional wargear.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Lexicanian
4
4
4
4
5
1
5
1
8
Codicer
4
5
5
5
5
2
5
1
8
Epistolary
4
6
6
5
5
3
6
2
8
Chief Librarian
4
7
7
5
5
4
7
3
9

Vetran Sargents

Any squad may upgrade its sargent to a vetran for +10 points. He may have up to one wargear card and any combination of additional wargear.

PROFILE M WS BS S T W I A Ld
Vetran Sargent 4 5 5 4 4 1 5 1 9

Squads:

Terminator Squad

325 Points

Squad consists of 5 terminator space marines armed with storm bolter, targeter power fist, and terminator armor. One model may be equipped with a terminator heavy weapon. Any model may replace thier power fist with a powersword or a chainfist, or can replace both weapons with lightning claws, or thunder hammer and storm shield for no additional cost. Either or both weapons may be replaced with power claws for +5 points each.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Terminator
4
5
5
4
4
1
5
1
9

Special Rule: Terminator squads may be teleported into battle for an additional 50%.

Red Scourge Squad

375 Points

Squad consists of 5 terminators in red scourge armor, armed with dual red scourge power claws.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Terminator
4
6
4
4
4
1
5
1
9

Special Rule: Terminator squads may be teleported into battle for an additional 187 points. (50%)

Tactical Squad

300 Points

Squad consists of 1 sergeant and 9 marines armed with bolter and bolt pistol, frag grenades and power armor. The sergeant may be equipped with additional assault weapons, one model may be equipped with a special weapon, and one model may be equipped with a heavy weapon. The entire squad may be equipped with krak grenades for (+30) points.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Marine
4
4
4
4
4
1
4
1
8

Assault Squad

320 Points

Squad consists of 1 sergeant and 9 marines armed with two bolt pistols, or bolt pistol and chainsword, frag grenades, krak grenades, and power armor. Any number of models may take additional wargear, and up to two models may take a special weapon. The entire squad may be equipped with blind grenades (+20), melta bombs (+50), plasma grenades (+30) and/or jump packs (+50).

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Marine
4
4
4
4
4
1
4
1
8

Vetran Assault Squad

390 Points

Squad consists of 1 sergeant and 9 marines armed with two bolt pistols, or bolt pistol and chainsword, frag grenades, krak grenades, and power armor. Chainswords may be replaced with powerswords for (+40) points. Any number of models may take additional wargear, and up two models may take a special weapon. The entire squad may be equipped with blind grenades (+20), melta bombs (+50), plasma grenades (+30) and/or jump packs (+50).

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Vetran Marine
4
5
4
5
5
1
4
1
9

Devestator Squad

300 Points

Squad consists of 1 sergeant and 9 marines armed with bolter and bolt pistol, frag grenades, and power armor. The Sergeant may be equipped with additional wargear and up to four models may be equipped with a heavy weapon.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Marine
4
4
4
4
4
1
4
1
8

Scout Squad

90 Points

Squad consists of 1 sergeant and 4 scouts armed with bolt pistols, frag grenades and scout armor. The Sergeant may be equipped with additional assault weapons, one model may be equipped with a special or heavy weapon. Any model may be equipped with scout weapons. The entire squad may be equipped with krak grenades (+15).

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Sargent
4
4
4
4
4
1
4
1
8
Scout
4
4
3
4
3
1
4
1
7

Support:

Support Weapon

9 Points

You may take up to three support weapons for every techmarine included in the army. Consists of a support weapon and crew of one servitor. The support weapon is chosen at additional cost from the wargear list.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Servitor
4
3
4
3
4
1
4
1
7

Vehicles

See Datafax

The army may include any of the vehicles listed in the vehicle section of the army list. With the exception of bikes, the points value for the vehicle includes the crew, armed with bolt pistol and power armor. Bikes may be bought as transport for any marine character or squad. If bought for a squad all members of the squad must ride the same type of vehicle.

PROFILE
M
WS
BS
S
T
W
I
A
Ld
Marine
4
4
4
4
4
1
4
1
8

RED SCORPION WARGEAR LIST

ARMOR
COST
Terminator armor with storm bolter, targeter, and power glove
49
Red Scourge armor with dual power claw
59
Refractor Field
6
Conversion Field
14
Displacer Field
24
ASSAULT WEAPONS
COST
Chainsword
2
Power Axe
7
Power Fist
10
Power Maul
6
Power Sword
6
Bolt Pistol
2
Hand Flamer
7
Plasma Pistol
5
SPECIAL WEAPONS
COST
Bolter
3
Flamer
9
Grenade Launcher with frag and krak grenades
18
Meltagun
8
Plasma Gun
8
HEAVY WEAPONS
COST
Autocannon
25
Heavy Bolter
15
Las Cannon
45
Missile Launcher
45
Multimelta
65
Heavy Plasma Gun
40
TERMINATOR HEAVY WEAPONS
COST
Assault Cannon
45
Cyclone Missile Launcher
55
Heavy Flamer
25
FORCE WEAPONS
COST
Force Axe
10
Force Sword
10
Force Rod
10
SCOUT WEAPONS
COST
Autogun
1
Bolter
3
Chainsword
2
Needle Sniper Rifle
10
Shotgun
2
Sword or Axe
1
GRENADES
COST
Blind Grenades
2
Frag Grenades
2
Krak Grenades
3
Melta Bombs
5
Plasma Grenades
3
Photon Flash
2
SUPPORT WEAPONS
COST
Mole Mortar
40
Multilaser
45
Rapier Laser Destroyer
45
Tarantula
55
Thudd Gun
30
VEHICLES
COST
Bike
See Datafax
Bike and Sidecar
See Datafax
Dreadnaught
See Datafax
Land Raider
See Datafax
Land Speeder
See Datafax
Predator
See Datafax
Rhino
See Datafax
NAME
S
W
SM
SPECIAL
Power Claw
10
d4
-6
3+ Attacks can make a single tear attack on a moving vehicle, gaining a +1 to the damage roll. Or they can be combined into a weapon break.